Biome Intel Hub

Biome Guides & Encyclopedia

Plan every expedition with climate tags, structure callouts, mob behavior notes, and survival route guides. Filter by dimension or climate to instantly find the safest spawn, best loot runs, or endgame resource pockets.

16

Biomes

Fully detailed cards

4

Guides

Step-by-step runs

3

Dimensions

Overworld, Nether, End

7

Tags

Climate-focused filters

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Plains

Overworld β€’ 1.0 (Neutral)

Easy
temperate climateOverworld
βœ”Great for early bases
βœ”Easy livestock spawns

Key Resources

HorsesVillagesBees (rare)

Mobs & Structures

Passive mobsPillager patrolsVillagesPillager Outposts
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🌸

Cherry Grove

Overworld β€’ 0.8 (Mild)

Easy
temperate climateOverworld
βœ”Pink petals & cherry logs
βœ”Ambient petals falling

Key Resources

Cherry logsBeesHorses

Mobs & Structures

Passive mobsBeesRuined Portals (rare)
🏜️
🏜️

Desert

Overworld β€’ 2.0 (Hot)

Normal
dry climateOverworld
βœ”No rain
βœ”Excellent early loot

Key Resources

SandCactusDead bushesDesert temples

Mobs & Structures

HusksWandering TraderVillagesTemplesPillager OutpostsFossils
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Badlands

Overworld β€’ 2.0 (Hot)

Normal
dry climateOverworld
βœ”High gold ore rates
βœ”Vibrant terracotta

Key Resources

TerracottaRed sandGold ore

Mobs & Structures

Passive mobsHusksMineshaftsVillages (plateau)
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🌲

Snowy Taiga

Overworld β€’ 0.25 (Cold)

Normal
snowy climateOverworld
βœ”Packed ice ponds
βœ”Snowy villages

Key Resources

Spruce logsSweet berriesWolves

Mobs & Structures

StraysFoxesWolvesVillagesIgloos
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πŸ„

Mushroom Fields

Overworld β€’ 0.9 (Mild)

Easy
fungal climateOverworld
βœ”Hostile mobs never spawn
βœ”Mycelium spread

Key Resources

MooshroomsMushroomsMycelium

Mobs & Structures

MooshroomsPassive mobsNone naturally
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🌿

Lush Caves

Overworld β€’ Underground

Normal
lush climateOverworld
βœ”Glow berries & moss
βœ”Waterfalls & clay pools

Key Resources

Azalea treesSpore blossomsAxolotls

Mobs & Structures

AxolotlsBatsHostiles at nightMineshafts (intersect)
πŸ’€
πŸ’€

Deep Dark

Overworld β€’ Underground

Hard
cave climateOverworld
βœ”Sculk sensors & shriekers
βœ”Warden ambush

Key Resources

Sculk catalystDisc fragmentsEcho shards

Mobs & Structures

Warden (summoned)BatsAncient Cities
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Warm Ocean

Overworld β€’ 1.0 (Warm)

Normal
ocean climateOverworld
βœ”Coral reefs
βœ”Tropical fish

Key Resources

Coral blocksSea picklesSeagrass

Mobs & Structures

DolphinsPufferfishDrowned (night)Ocean RuinsShipwrecksMonuments (nearby)
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Frozen Ocean

Overworld β€’ -1.0 (Freezing)

Normal
snowy climateOverworld
βœ”Icebergs
βœ”Stray-drowned hybrids

Key Resources

Packed iceBlue icePolar bears

Mobs & Structures

Polar bearsStrays on iceDrownedIgloos (shore)Ocean ruins
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Crimson Forest

Nether β€’ Nether (Burning)

Hard
fungal climateNether
βœ”High respawn anchor charge
βœ”Renewable crimson wood

Key Resources

Crimson stemsNether wart blocksWeeping vines

Mobs & Structures

PiglinsHoglinsZombified piglinsBastions (nearby)Fortresses (adjacent)
πŸŒ€
πŸŒ€

Warped Forest

Nether β€’ Nether (Burning)

Easy
fungal climateNether
βœ”Safest Nether biome
βœ”Endermen abundance

Key Resources

Warped stemsShroomlightsNether fungi

Mobs & Structures

EndermenStriders (lava)Bastions (nearby)
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πŸ”₯

Soul Sand Valley

Nether β€’ Nether (Burning)

Hard
dry climateNether
βœ”Soul speed highways
βœ”Constant ghasts

Key Resources

Soul sandSoul soilFossil bone blocks

Mobs & Structures

GhastsSkeletonsEndermenNether fossils
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Basalt Deltas

Nether β€’ Nether (Burning)

Hard
dry climateNether
βœ”Magma cubes everywhere
βœ”Great for basalt

Key Resources

BasaltBlackstoneMagma blocks

Mobs & Structures

Magma cubesStriders (lava)None naturally
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End Highlands

End β€’ The End

Hard
dry climateEnd
βœ”End cities generate
βœ”Chorus forests

Key Resources

Chorus fruitShulkers (structures)Elytra (ships)

Mobs & Structures

EndermenShulkers (cities)End CitiesEnd Ships
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End Midlands

End β€’ The End

Hard
dry climateEnd
βœ”Bridges between islands
βœ”Safe chorus gathering

Key Resources

Chorus plantsEnd stone

Mobs & Structures

EndermenOccasional End Cities

Biome Survival Routes🧭

Request a route β†’
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Overworld Starter Route

Plains β†’ Forest β†’ Lush Caves

New Player
  1. Spawn and gather wood/tools in Plains for easy mobs
  2. Follow azalea trees to locate Lush Caves entrance
  3. Establish starter base with moss + glow berries for renewable lighting
  4. Bridge to nearby village for trades and iron golem safety
πŸ”₯

Nether Survival Kit

Warped Forest safety bubble

Danger Zone
  1. Mine gold for piglin bartering before exploring
  2. Create warped fungus-on-a-stick strider highway across lava
  3. Use warped forest to farm ender pearls safely
  4. Bridge soul sand valleys with basalt for ghast-resistant paths
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Ocean Monument Siege

Warm/Frozen Ocean mix

Raid Ready
  1. Collect kelp + doors for water-breathing placeholders
  2. Find warm ocean for conduit resources and fish buckets
  3. Stage raid farm friendly villagers on nearby plains or mushroom fields
  4. Drink milk after elder guardians, then rush treasure for sponges
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Endgame Elytra Sprint

End Highlands network

  1. Bridge via midlands to avoid void fall risk
  2. Pillar up on outer islands with slow falling potions
  3. Loot first End City for shulker shells before ship
  4. Leave chorus flower farms for return trip sustainability

Resource Targets 🎯

  • β€’ Gold rush? Head to Badlands or Nether Wastes with Fortune III.
  • β€’ Early slime? Scout swamp chunk borders at Y 40 on full moons.
  • β€’ Mushrooms forever? Build a safe hub inside Mushroom Fields for zero hostiles.
  • β€’ Endgame shulker shells? Chain End Highlands cities with looting III.

Travel Notes πŸ—ΊοΈ

  • β€’ Use warped fungus-on-a-stick striders for Nether lava oceans.
  • β€’ Boats ignore powdered snow fall damageβ€”perfect for mountain drops.
  • β€’ Nether roof portals align fastest with End Highlands raids.
  • β€’ Carry doors for instant air pockets in all ocean biomes.

Quick Articles πŸ“š

●Beacon bases in mountains#Mountain●Piglin-safe bridge kits#Nether●Mushroom field megabases#Fungal●Ocean monument conquest#Ocean●Void-proof Elytra runs#End