Minecraft Mobs

Complete encyclopedia of all creatures in Minecraft. Learn about their behavior, drops, and spawning conditions.

5

Passive

3

Hostile

2

Neutral

3

Boss

2

Utility

🐑

Sheep

Passive

❤️ 8

Behavior:

Wanders aimlessly, follows players with wheat

Spawns:

Grass blocks with light level 9+

Drops:

Wool (1-2)Raw Mutton (1-2)Cooked Mutton (if killed by fire)

Biomes:

Plains, Forest, Mountains

🐄

Cow

Passive

❤️ 10

Behavior:

Wanders aimlessly, follows players with wheat

Spawns:

Grass blocks with light level 9+

Drops:

Raw Beef (1-3)Leather (0-2)Cooked Beef (if killed by fire)

Biomes:

Plains, Forest, Jungle

🐷

Pig

Passive

❤️ 10

Behavior:

Wanders aimlessly, follows players with carrots/potatoes

Spawns:

Grass blocks with light level 9+

Drops:

Raw Porkchop (1-3)Cooked Porkchop (if killed by fire)Saddle (if equipped)

Biomes:

Plains, Forest, Taiga

🐔

Chicken

Passive

❤️ 4

Behavior:

Wanders, follows players with seeds, lays eggs every 5-10 minutes

Spawns:

Grass blocks with light level 9+

Drops:

Raw Chicken (1)Feather (0-2)Cooked Chicken (if killed by fire)

Biomes:

Plains, Forest, Jungle

👨‍🌾

Villager

Passive

❤️ 20

Behavior:

Trades with players, runs from zombies, sleeps at night

Spawns:

Villages, Igloo basements

Drops:

Nothing

Biomes:

Plains, Desert, Savanna, Taiga, Snowy

🧟

Zombie

Hostile

❤️ 20

⚔️ Easy: 2, Normal: 3, Hard: 4

Behavior:

Attacks players and villagers, breaks doors on hard difficulty

Spawns:

Light level 0, solid blocks

Drops:

Rotten Flesh (0-2)Iron Ingot (rare)Carrot/Potato (rare)Armor/Tools (if equipped)

Biomes:

All Overworld biomes

💀

Skeleton

Hostile

❤️ 20

⚔️ 2-5 (varies by difficulty)

Behavior:

Shoots arrows at players, burns in daylight

Spawns:

Light level 0, solid blocks

Drops:

Bone (0-2)Arrow (0-2)Bow (rare)Armor (if equipped)

Biomes:

All Overworld biomes

🟢

Creeper

Hostile

❤️ 20

⚔️ Max 49 (Normal difficulty)

Behavior:

Silently approaches players and explodes

Spawns:

Light level 0, solid blocks

Drops:

Gunpowder (0-2)Music Disc (if killed by skeleton)Creeper Head (if killed by charged creeper)

Biomes:

All Overworld biomes

🕷️

Spider

Neutral

❤️ 16

⚔️ Easy: 2, Normal: 2, Hard: 3

Behavior:

Hostile in darkness, neutral in light, climbs walls

Spawns:

Light level 0, 2x2x1 space

Drops:

String (0-2)Spider Eye (0-1)

Biomes:

All Overworld biomes

🟣

Enderman

Neutral

❤️ 40

⚔️ Easy: 4, Normal: 7, Hard: 10

Behavior:

Teleports, hostile when looked at, picks up blocks

Spawns:

Light level 0, 3 block height

Drops:

Ender Pearl (0-1)Block held (if any)

Biomes:

All dimensions

🐉

Ender Dragon

Boss

❤️ 200

⚔️ 6-15 (varies by attack)

Behavior:

Flies around, shoots fireballs, destroys blocks, heals from crystals

Spawns:

The End (main island)

Drops:

Dragon Egg12,000 XP

Biomes:

The End

💀

Wither

Boss

❤️ 300

⚔️ 5-8 (varies)

Behavior:

Flies, shoots explosive skulls, gives Wither effect

Spawns:

Summoned by player

Drops:

Nether Star50 XP

Biomes:

Any (summoned)

👹

Warden

Boss

❤️ 500

⚔️ 30 (Normal difficulty)

Behavior:

Blind, tracks by vibration and smell, extremely dangerous

Spawns:

Deep Dark biome when triggered

Drops:

Sculk Catalyst5 XP

Biomes:

Deep Dark

🤖

Iron Golem

Utility

❤️ 100

⚔️ 7-21

Behavior:

Protects villagers, attacks hostile mobs

Spawns:

Villages, player-created

Drops:

Iron Ingot (3-5)Poppy (0-2)

Biomes:

Villages

Snow Golem

Utility

❤️ 4

⚔️ 0 (knockback only)

Behavior:

Throws snowballs at hostile mobs

Spawns:

Player-created

Drops:

Snowball (0-15)

Biomes:

Any (created)

Mob Spawning Mechanics

Light Levels

  • • Hostile mobs spawn at light level 0
  • • Passive mobs need light level 9+ on grass
  • • Torches provide light level 14
  • • Mob spawning range: 24-128 blocks from player

Spawn Conditions

  • • Most mobs need solid blocks to spawn on
  • • Spawn cap: 70 hostile mobs in loaded chunks
  • • Mobs despawn beyond 128 blocks
  • • Name tagged mobs never despawn