Minecraft Mobs
Complete encyclopedia of all creatures in Minecraft. Learn about their behavior, drops, and spawning conditions.
5
Passive
3
Hostile
2
Neutral
3
Boss
2
Utility
Sheep
Passive❤️ 8
Behavior:
Wanders aimlessly, follows players with wheat
Spawns:
Grass blocks with light level 9+
Drops:
Biomes:
Plains, Forest, Mountains
Cow
Passive❤️ 10
Behavior:
Wanders aimlessly, follows players with wheat
Spawns:
Grass blocks with light level 9+
Drops:
Biomes:
Plains, Forest, Jungle
Pig
Passive❤️ 10
Behavior:
Wanders aimlessly, follows players with carrots/potatoes
Spawns:
Grass blocks with light level 9+
Drops:
Biomes:
Plains, Forest, Taiga
Chicken
Passive❤️ 4
Behavior:
Wanders, follows players with seeds, lays eggs every 5-10 minutes
Spawns:
Grass blocks with light level 9+
Drops:
Biomes:
Plains, Forest, Jungle
Villager
Passive❤️ 20
Behavior:
Trades with players, runs from zombies, sleeps at night
Spawns:
Villages, Igloo basements
Drops:
Biomes:
Plains, Desert, Savanna, Taiga, Snowy
Zombie
Hostile❤️ 20
⚔️ Easy: 2, Normal: 3, Hard: 4
Behavior:
Attacks players and villagers, breaks doors on hard difficulty
Spawns:
Light level 0, solid blocks
Drops:
Biomes:
All Overworld biomes
Skeleton
Hostile❤️ 20
⚔️ 2-5 (varies by difficulty)
Behavior:
Shoots arrows at players, burns in daylight
Spawns:
Light level 0, solid blocks
Drops:
Biomes:
All Overworld biomes
Creeper
Hostile❤️ 20
⚔️ Max 49 (Normal difficulty)
Behavior:
Silently approaches players and explodes
Spawns:
Light level 0, solid blocks
Drops:
Biomes:
All Overworld biomes
Spider
Neutral❤️ 16
⚔️ Easy: 2, Normal: 2, Hard: 3
Behavior:
Hostile in darkness, neutral in light, climbs walls
Spawns:
Light level 0, 2x2x1 space
Drops:
Biomes:
All Overworld biomes
Enderman
Neutral❤️ 40
⚔️ Easy: 4, Normal: 7, Hard: 10
Behavior:
Teleports, hostile when looked at, picks up blocks
Spawns:
Light level 0, 3 block height
Drops:
Biomes:
All dimensions
Ender Dragon
Boss❤️ 200
⚔️ 6-15 (varies by attack)
Behavior:
Flies around, shoots fireballs, destroys blocks, heals from crystals
Spawns:
The End (main island)
Drops:
Biomes:
The End
Wither
Boss❤️ 300
⚔️ 5-8 (varies)
Behavior:
Flies, shoots explosive skulls, gives Wither effect
Spawns:
Summoned by player
Drops:
Biomes:
Any (summoned)
Warden
Boss❤️ 500
⚔️ 30 (Normal difficulty)
Behavior:
Blind, tracks by vibration and smell, extremely dangerous
Spawns:
Deep Dark biome when triggered
Drops:
Biomes:
Deep Dark
Iron Golem
Utility❤️ 100
⚔️ 7-21
Behavior:
Protects villagers, attacks hostile mobs
Spawns:
Villages, player-created
Drops:
Biomes:
Villages
Snow Golem
Utility❤️ 4
⚔️ 0 (knockback only)
Behavior:
Throws snowballs at hostile mobs
Spawns:
Player-created
Drops:
Biomes:
Any (created)
Mob Spawning Mechanics
Light Levels
- • Hostile mobs spawn at light level 0
- • Passive mobs need light level 9+ on grass
- • Torches provide light level 14
- • Mob spawning range: 24-128 blocks from player
Spawn Conditions
- • Most mobs need solid blocks to spawn on
- • Spawn cap: 70 hostile mobs in loaded chunks
- • Mobs despawn beyond 128 blocks
- • Name tagged mobs never despawn