Skip to content

Coordinate Calculator

Convert coordinates between dimensions and calculate distances

πŸ”₯Nether Portal Calculator

Overworld Coordinates

β‡…

Nether Coordinates

πŸ“ Distance in Overworld:

0 blocks

πŸ“ Distance in Nether:

0 blocks

πŸ‘οΈTwo-throw Stronghold Triangulator

Combine two Eye of Ender flight directions to estimate where their forward paths cross in the Overworld.

First throw

Move sideways to create a meaningful lateral baseline. Aim for 100+ blocks when terrain allows.

Second throw

Use the F3 yaw while looking along the Eye's flight path. Minecraft yaw 0 points +Z, βˆ’90 points +X, and 90 points βˆ’X.

Enter both readings to calculate an estimated crossing.

Quality is based on both your movement baseline and the angle between throws.

πŸ’‘ How to use:

  1. Record Overworld X/Z and F3 yaw while looking along the Eye path.
  2. Move a meaningful lateral baseline, preferably 100+ blocks sideways.
  3. Take the second X/Z and yaw reading along the new Eye path.
  4. Travel to the estimated X/Z and verify with another throw.

Nether Portal Sizes

Standard

4 Γ— 5

14 Obsidian

Wide

5 Γ— 5

16 Obsidian

Tall

4 Γ— 6

16 Obsidian

Maximum

23 Γ— 23

176 Obsidian

Quick References

πŸ—ΊοΈ World & Strongholds

  • β€’ World Border: Β±30,000,000
  • β€’ Far Lands (Legacy): Β±12,550,824
  • β€’ Modern Java Edition first ring: β‰ˆ1,280–2,816 from world origin
  • β€’ Java Edition: 128 strongholds across all rings
  • β€’ Bedrock Edition does not use Java's finite ring layout

πŸ“ Block Travel Time

  • β€’ Walking: 4.3 blocks/sec
  • β€’ Sprinting: 5.6 blocks/sec
  • β€’ Flying: 10.9 blocks/sec
  • β€’ Elytra: 30+ blocks/sec

🧊 Dimension Heights

  • β€’ Overworld: -64 to 320
  • β€’ Nether: 0 to 128 (roof)
  • β€’ End: 0 to 256
  • β€’ Build Limit: Y=319

Travel with fewer detours

Plan portal links before placing obsidian

The Nether compresses horizontal distance. Convert the destination first, then inspect terrain on both sides before committing a permanent portal room.

Edition & scope note

The 8:1 horizontal scale is shared by modern Java and Bedrock play, while exact portal search and linking behavior has edition-specific details.

  1. 01

    Enter X and Z

    Portal conversion uses the horizontal axes. Keep Y as a separate terrain and safety decision.

  2. 02

    Confirm the direction

    Overworld to Nether divides X/Z by eight; Nether to Overworld multiplies them by eight.

  3. 03

    Build with linking tolerance in mind

    Nearby portals can compete for a link, so verify both endpoints instead of relying on rounded coordinates alone.

Keep the workflow moving

Useful next steps

Browse all tools