Sharpness
Increases damage
Gear planning utility
Compare enchantments that fit your item and sketch a loadout before you spend levels in-game.
Planning scores are a quick comparison aid, not exact Vanilla anvil costs.
Step 02
Increases damage
Increases durability
Increases mob drops
Repairs items with XP
Step 03
Selected enchantments
0
Relative planning score
0
Know the limit: Exact anvil cost depends on the item, book order, prior-work penalties, and edition. Use this score to compare plans, then confirm the final sequence in-game.
Field notes
Place 15 bookshelves around the table with one block of air between them to unlock level 30 offers.
Fortune and Silk Touch cannot share the same tool. Selecting one here automatically removes the other.
Mob farms, trading halls, and Enderman farms can provide a steady source of levels for larger gear projects.
Every previous anvil operation can raise later costs, so preserve a clean base item until your book plan is ready.
Spend levels with intent
Use the planner to narrow down compatible effects and compare the relative weight of a setup. It is a planning aid, not a prediction of enchanting-table randomness.
Edition & scope note
The planning score is relative and does not reproduce every anvil penalty, table roll, trade price, or edition-specific rule.
Available enchantments and conflicts change between swords, tools, armor, bows, and utility gear.
Start with the enchantments that define the item, then add durability or convenience effects around them.
Mutually exclusive choices such as Fortune and Silk Touch should become separate items rather than one impossible plan.
Keep the workflow moving
Set up shelves, gather levels, combine books, and avoid common progression mistakes.
Read the enchanting guideRelated resourceSee how armor, toughness, and valid Protection combinations change incoming damage.
Open Armor CalculatorRelated resourceCalculate how much experience sits between your current level and the next milestone.
Open XP calculator